Octree collision detection...

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-1 comments, last by tobiaso 22 years, 1 month ago
I have an octree structure set up and filled with triangles. I now would like to do some line/triangle collision detection. My problem is that i want the collision nearest the startingpoint and i don''t want to get all the collisions and then sort them... Any ideas? Are BSP-trees better at this sort of thing? Regards /hObbE

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