worldbuilding for RPGs.. any preferences?
well, the time has come for me to figure out how i want to
do this.. unfortunately i cant seem to decide on which way
to go as far as editing/saving/loading maps goes.
thus far, i''ve been considering worldcraft and it''s .map
format, but i''ve began to ask myself- ''is that really practical?''
the .map format is designed for FPS games, not an RPG like mine
where the camera is fixed and pretty much always looking
at the ground at a 45 degree angle..
should i just sink my teeth in and build my own map editor, or
is there another way? i''d rather avoid building my own editor
from scratch at first if possible, as i''m pretty much a one
man army at the moment, and im making good progress on engine
design and implementation.. having to build a map editor would
be a serious distraction. Has anybody here made a game with
a similiar style and run across this speed bump before?
i''m open to all suggestions..
thanks in advance fellas
-eldee
;another space monkey;
www.qeradiant.com
Grab the Q3radiant/GTKradiant source and modify that. That editors been used for the Q3 engined games (mohaa,rtcw,q3a,alice,etc), and is built ontop of the editor used for games such as q2,sin,heretic2,vampire: the masquerade,etc.
-----------------------
"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
Grab the Q3radiant/GTKradiant source and modify that. That editors been used for the Q3 engined games (mohaa,rtcw,q3a,alice,etc), and is built ontop of the editor used for games such as q2,sin,heretic2,vampire: the masquerade,etc.
-----------------------
"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
cool, i''ll check it out..
do you happen to know what type of format it outputs, or if you
can specify bsp/octree/quadtree, ect?
Also, are there any licensing hooks when using worldfraft/qeradiant,
ect? i''d hate to get pretty far and find out i cant release a commercial
game using their file format..
thanks
-eldee
;another space monkey;
do you happen to know what type of format it outputs, or if you
can specify bsp/octree/quadtree, ect?
Also, are there any licensing hooks when using worldfraft/qeradiant,
ect? i''d hate to get pretty far and find out i cant release a commercial
game using their file format..
thanks
-eldee
;another space monkey;
It saves a .map file (the basic format that q1/q2/q3 engines use), but you could modify it to output the format you wanted.
-----------------------
"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------
"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
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