Archived

This topic is now archived and is closed to further replies.

jwc1138

Zen 3d and Code Speed.

Recommended Posts

I notice that when I run the example code in Peter Walsh''s Zen of Direct3d, it is VERY slow. I have a brand new XP 1700 and a Geforce3 ti500 with 64megs!! I get like MAD fps in quake 3 and like 7fps with his code, and mine that I adapt from his. Any Ideas????

Share this post


Link to post
Share on other sites
Hmm that''s interesting. A guy I work beside has very similar specs to your PC and has exactly the same problem. I personally am running a 1GHz P3, GeForce3 and get high a high FPS except when I use meshes. I made a very simple tree in 3D Studio Max with very few faces and imported it into my game using the techniques in the book, but everything slowed to a crawl once I had around 15 models in place. In general, I can''t say I''m a tremendous fan of Walsh''s book.

Share this post


Link to post
Share on other sites
What book do you recommend?? I was thinking about the Special Effects with dx8 or whatever that one is called. Also mabye I could use the mircosoft init code from the tutorials and then Walshes 3d classes.

James

Share this post


Link to post
Share on other sites
A lot of people seem to be recommending Jim Adams book. Couldn''t say myself though, never read it.

The Special Effects book is very good though, but is very specialised in Special Effects (obviously). So if you are looking for a more general game programming book, then check out the reviews for Jims.

Share this post


Link to post
Share on other sites
Well I ain''t the one to ask about books. I have jumped ship to OpenGL y''see because I couldn''t find anything decent. By the way, my gut feeling is that the Walsh problem has something to do with Win XP (I''m on 98).

Share this post


Link to post
Share on other sites