Archived

This topic is now archived and is closed to further replies.

stofis

Dual screen debugging

Recommended Posts

This question doesn''t really belong in this forum perhaps, but I can''t find any better forum in which to ask the question so here it goes anyway: How do I set up Microsoft Visual C++ 6 so that I can run my games (fullscreen directdraw-based) on one screen and direct the debug-output to my other screen? I have two screens and one cable which is connecting them.

Share this post


Link to post
Share on other sites
Unless GetAdapterCount > 1, you can''t. Which was basically the answer you got in the other thread. MSVC itself always runs debug apps on the same desktop. However, if you can move apps from one display to the other, that''s a workaround.

If you want to build your own debug features into the game, so that it runs with a debug output window on a secondary device, look into WindowStations and the GetDesktop function (NT/2k?XP only) for creating the window.

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!

Share this post


Link to post
Share on other sites