Figuring out how to do LOAD/SAVE game...
Hi, I am trying to set up the LOAD and SAVE game portion of my game. I have several structures set up similar to:
typedef struct _KeepStruct {
int x,y, MonsterType[3], MonsterQuantity[3], KeepPicture;
BOOL IsKeep, Explored;
int Gold, Treasure, TurnsTillRestock;
} _KeepStruct ;
_KeepStruct Keep[30];
I save all my structures like this...
stream = fopen( "save.txt", "w+" );
fwrite(Country,sizeof(struct _KeepStruct),66,stream);
fwrite(Knight,sizeof(struct _KnightStruct),54,stream);
fwrite(Castle,sizeof(struct _CastleStruct),8,stream);
fclose(stream);
Then try to load them back like this....
stream = fopen( "save.txt", "r+" );
fread(Country,sizeof(struct _KeepStruct),66,stream);
fread(Knight,sizeof(struct _KnightStruct),54,stream);
fread(Castle,sizeof(struct _CastleStruct),8,stream);
fclose(stream);
When I look at the text file it seems to save the info OK, and it reads the first structure back perfectly but every other structure is screwed. I even tried messing with using sizeof() and fgetpos() and fseek() but still could not get the stupid structures to load properly. I was thinking of using individual file names but I have about 20 structures and with say 10 save games thats like 200 files, gotta be an easier way. Any info would be greatly appreciated, thanks.
Rob
rhuala@yahoo.com
try this
That should do it
stream = fopen("save.bin", "b");// for each keep structure, do thisfwrite(&aKeep, sizeof(aKeep), 1, stream);// for each Kinght, etc do same thing...// read backstream = fopen("save.bin", b");fread(&aKeep, sizeof(aKeep), 1, stream);
That should do it
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement