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Reikon

glGenTextures question

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Reikon    122
Hi there - some little question on the glGenTextures function. Let''s say I''ve got an array of 256 GLuints and now generate 127 texture Names via glGenTextures(127, &myarray). What happens if I call this again? Does glGenTextures try to fill up the remaining space or does it overwrite the exisiting entries?

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