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jobrady

mipmapping ??

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I have added ''gluBuild2DMipmaps();'' to my code with the unexpected result of having other parts of my program appear very faded-white writing appears grey. Does anyone know what could be causing this, or how I could fix it???? Thanks, Joe

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Are the textures that look faded have a height/width of a power of 2? Mipmapping automatically adjusts textures that don''t conform. In my experience, this will cause texture colors to slightly change when my Opengl programs run.

I asked one of the Black Robes why the Deceiver wasn''''t going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."

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Thanks for the reply. Its actually text(a menu screen) that is getting faded so I don''t think that actually counts as a texture in that sense but maybe Im wrong. Anyway, Il look into it-Thanks,
Joe

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