• Advertisement


This topic is now archived and is closed to further replies.

Playing background tunes ?

This topic is 5816 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m relatively inexperienced at DirectX development, but have recently completed working through Teej''s on-line Tetris-clone programming tutorial and I''ve now got a version of the game that works pretty well. But it needs better graphics and some decent sound. The graphics I can tackle myself, but I''m struggling to find some decent (read: for my current ability level) FAQs. The current game loads a .wav file and uses "Play" to play a one-off sound when a level is completed. I would like to have an authentic "annoying background tune" (Manic Miner anyone !?) looping in the background. Could anyone tell me how to go about this - or even where to start ? (I''m currently using DirectX 7.0a with VC++ 6.0)

Share this post

Link to post
Share on other sites

  • Advertisement