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gxe

Playing background tunes ?

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I''m relatively inexperienced at DirectX development, but have recently completed working through Teej''s on-line Tetris-clone programming tutorial and I''ve now got a version of the game that works pretty well. But it needs better graphics and some decent sound. The graphics I can tackle myself, but I''m struggling to find some decent (read: for my current ability level) FAQs. The current game loads a .wav file and uses "Play" to play a one-off sound when a level is completed. I would like to have an authentic "annoying background tune" (Manic Miner anyone !?) looping in the background. Could anyone tell me how to go about this - or even where to start ? (I''m currently using DirectX 7.0a with VC++ 6.0)

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