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wolfbane

Isometric Graphics

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wolfbane    122
As a theoretical question, If I wanted to create graphics like buildings and fountains found in games like Baldur''s Gate, what would be the best way of doing it. Should I draw everything by hand at an angle and then scan it into photoshop for texturing? or is there a better way? Also what is the supposed view angle used in games like Baldur''s Gate and Arcanium? Any reply would be greatly appreciated. Wolfbane

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ktuluorion    393
Almost everything nowadays is 3d modeled.

I wouldn''t suggest drawing it by hand and scanning it in.. i''ve had very sub-par results from doing that.

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