Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

EagleWarrior

plz help me out with this problem

This topic is 5968 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all i know i been asking for help on the same dam problem over and over again but no one ever gave me a good explanation. Instead of writing my code again i zipped it so if u want to help me i will send u the file with everything on it in your email. The problem is with the rotations i traced the matrices and the axis i made theres a problem with the Matrix multiplacation.

Share this post


Link to post
Share on other sites
Advertisement
Didn''t you had the same problem as me? Well, i have solved mine here''s what i''ve done


  
D3DXMatrixTranslation(&pPlayer->matLocal, pPlayer->vPos.x, pPlayer->vPos.y, pPlayer->vPos.z);
D3DXMatrixLookAtLH(&matRot, &D3DXVECTOR3(0.0f, 0.0f, 0.0f), &pPlayer->vLook, &pPlayer->vUp);
D3DXMatrixInverse(&matRot, NULL, &matRot);
pPlayer->matLocal = matRot * pPlayer->matLocal;

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!