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texture filtering states stored per texture ?

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Hi,when i do somesthing like: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILER,GL_NEAREST); is then the filter stored per texture(new texture=no more GL_NEAREST filter) or global for all textures or is it set for all texture in one multitexture stage ? (i think my english is bad an confusing,i hope you understand it)

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Stored with the currently active texture bind. If you bind another texture, it will change to the values that were stored with this other texture.

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