texture filtering states stored per texture ?
Hi,when i do somesthing like:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILER,GL_NEAREST);
is then the filter stored per texture(new texture=no more GL_NEAREST filter) or global for all textures or is it set for all texture in one multitexture stage ?
(i think my english is bad an confusing,i hope you understand it)
Stored with the currently active texture bind. If you bind another texture, it will change to the values that were stored with this other texture.
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