Texture Coordinates Disappears in X files

Started by
3 comments, last by FantasyGuy 22 years ago
I have a problem with exporting my mesh from 3D Max 4 to X files. My scene contains editable mesh object with a collapsed UVW Map modifier for the texture coordinates. But after exporting the scene to X file (using the XSkinExp plugin that can be found on www.microsoft.com), I found out that the texture coordinates does not exist. I tried exporting another scene and there was texture coordinates in the exported X file. Is there any special condition that I should follow during the modeling? Thanks in advance.
Advertisement
sounds like a case for mulder and scully ..

I''m really sorry about that I just couldn''t resist the pun , I hope you find your answers.

---- People are strange.
---- People are strange.
I''ve just recently come across the same problem. I''ve even tried totally remapping my object, but it still doesn''t work...

If anybody has any ideas...please reply. Thanks
this plugins really sux!.

instead use the 3dsconv


-----------------------------------------------

"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
I use a different x file plugin for 3dsmax4: PandaDXExport.dle
i cant remember where i got it from, but im sure u can find it by doing a search on google, or if not reply to this post and i cant AIM, or email it to u.
Buckle your seatbelt Dorthy, cause Kansas is going bye bye!!!

This topic is closed to new replies.

Advertisement