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# Converting .3ds file tex. coords. to D3D tex coords.

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I got sick of beating my head against this one so I guess I''ll ask you guys... I''ve been working on a .3ds file loader for a few weeks. I can load geometry and whatever else I need from the file. Only, when I load texture coordinates they don''t have tu,tv values within the range 0 to 1. Some of them go as high as 1.3. Can anyone tell me how to convert coordinates of this type to the 0-1 range needed for direct3d? (Or if I''m loading them from the file wrong). Thanks, --Ben | particlefield.com |

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Direct3d doesn''t require texcoords in range [0..1]

0--------1---1.3|        |     ||   Tex   Third||        |     |+--------+-----+

Now, imagine this is your polygon. The texture would actually show up one time, then just a tad more (a little bit of texture repeating). If your polygon were to have tex coords from 0-2, then the texture would be mapped twice across the polygon face.

Make sense?

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