16-24 bit fades in DDraw

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13 comments, last by wendieu 22 years, 1 month ago
Okay I am currently making a game in MSVC++ in Direct Draw in 16 bpp. I am trying to make the screen fade to black but it will not work. Can anyone help me to have the screen fade to black? Edited by - wendieu on March 20, 2002 1:55:03 PM
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Use the Gamma
Could you be more specific, I do not know how to use gama.
Try this
Thanks, but will it work in RGB modes (ie: 16,24,32 bpp?)
Should do, though I''ve not tried it. From the article:
quote:First your primary surface has to be at least 16 bit or greater.
gamma is not supporte dont all cards, plus is a stupid method. instead look at the articles on how to do blending on this site. games that use gamma control for this tend to screw up the desktop if they crash, assuming that the card supports it. search the board, this question has been asked and answered before (with some code i might add).
I have been searching for those kind of articles everywhere can someone help?
hmm, i guess you dont know how to search well

http://www.gamedev.net/reference/programming/features/mmxblend/

that was found in mere seconds using gamedevs search engine.
thanks I am not too familiar with this site that much. How can do a search...?(This is probably the second time I had posted a topic here)

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