16-24 bit fades in DDraw
Okay I am currently making a game in MSVC++ in Direct Draw in 16 bpp. I am trying to make the screen fade to black but it will not work. Can anyone help me to have the screen fade to black?
Edited by - wendieu on March 20, 2002 1:55:03 PM
Should do, though I''ve not tried it. From the article:
quote:First your primary surface has to be at least 16 bit or greater.
gamma is not supporte dont all cards, plus is a stupid method. instead look at the articles on how to do blending on this site. games that use gamma control for this tend to screw up the desktop if they crash, assuming that the card supports it. search the board, this question has been asked and answered before (with some code i might add).
hmm, i guess you dont know how to search well
http://www.gamedev.net/reference/programming/features/mmxblend/
that was found in mere seconds using gamedevs search engine.
http://www.gamedev.net/reference/programming/features/mmxblend/
that was found in mere seconds using gamedevs search engine.
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