Archived

This topic is now archived and is closed to further replies.

Sprite Class

This topic is 5745 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I have been creating a sprite class and i was wondering what all should i put into it? what i have is:
  
class CSprite
{
public:
	//Creates a Quad

	void CreateQuadf(float centerX, float centerY, float width, float height, int textureID);
	//Creates a Square

	void CreateSquaref(float centerX, float centerY, float radius, int textureID);
	//Creates texture to use on sprite

	void CreateTexture(LPSTR strFileName, int textureID);

private:

	GLuint textureArray[MAX_TEXTURES];

};
  
What else should i add to it now that i have everything working perectly?

Share this post


Link to post
Share on other sites