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Sprite Class

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Hey, I have been creating a sprite class and i was wondering what all should i put into it? what i have is:
class CSprite
	//Creates a Quad

	void CreateQuadf(float centerX, float centerY, float width, float height, int textureID);
	//Creates a Square

	void CreateSquaref(float centerX, float centerY, float radius, int textureID);
	//Creates texture to use on sprite

	void CreateTexture(LPSTR strFileName, int textureID);


	GLuint textureArray[MAX_TEXTURES];

What else should i add to it now that i have everything working perectly?

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