World coords -> Screen coords (OpenGL)
How could I know where on screen my 3D primitive will be drawn? i.e. how to translate world coordinates into screen coordinates under OpenGL?
(look for my Feedback Question below)
Multiply by view matrix.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
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