World coords -> Screen coords (OpenGL)

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2 comments, last by Antoxa 22 years, 1 month ago
How could I know where on screen my 3D primitive will be drawn? i.e. how to translate world coordinates into screen coordinates under OpenGL? (look for my Feedback Question below)
I love games!
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isn''t there a funcion called glUnproject or something ?
Multiply by view matrix.

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Thanks to Kylotan for the idea!
Yeah. There''s glProject and glFeedbackBuffer which can do it. Thanks.
I love games!

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