Archived

This topic is now archived and is closed to further replies.

Toyemann

How to ... Bright Sky?

Recommended Posts

I''m trying to create a bright cloudy sky. I have the dome with cloud texture, but it''s too dark. How do I light up the sky without affecting other objects?

Share this post


Link to post
Share on other sites
Is there a way to self-illuminate a texture in D3D? I''m using 3D Studio Max and X-file exporter to create the mesh, but the self-illumination feature in 3DSMax only applies to color materials and not the texture material.

Share this post


Link to post
Share on other sites
youll have to go down to the data-level, and do it yourself.
just make your vertices have a "ambient-color" or assign a material with a non-null "ambient" color.

bye,

--- foobar
We push more polygons before breakfast than most people do in a day

Share this post


Link to post
Share on other sites
Thanks for all your input. I turned up the emissive level and it worked. Kind of sad that I can''t do this during the design-time.

Share this post


Link to post
Share on other sites