How to ... Bright Sky?
I''m trying to create a bright cloudy sky.
I have the dome with cloud texture, but it''s too dark.
How do I light up the sky without affecting other objects?
Is there a way to self-illuminate a texture in D3D? I''m using 3D Studio Max and X-file exporter to create the mesh, but the self-illumination feature in 3DSMax only applies to color materials and not the texture material.
youll have to go down to the data-level, and do it yourself.
just make your vertices have a "ambient-color" or assign a material with a non-null "ambient" color.
bye,
--- foobar
We push more polygons before breakfast than most people do in a day
just make your vertices have a "ambient-color" or assign a material with a non-null "ambient" color.
bye,
--- foobar
We push more polygons before breakfast than most people do in a day
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