How to ... Bright Sky?

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4 comments, last by Toyemann 22 years, 1 month ago
I''m trying to create a bright cloudy sky. I have the dome with cloud texture, but it''s too dark. How do I light up the sky without affecting other objects?
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Is there a way to self-illuminate a texture in D3D? I''m using 3D Studio Max and X-file exporter to create the mesh, but the self-illumination feature in 3DSMax only applies to color materials and not the texture material.
youll have to go down to the data-level, and do it yourself.
just make your vertices have a "ambient-color" or assign a material with a non-null "ambient" color.

bye,

--- foobar
We push more polygons before breakfast than most people do in a day
--- foobarWe push more polygons before breakfast than most people do in a day
Or,
give the texture some brightness in Photoshop

zilch_
just use a different set of lighting paramaters when you draw your dome.

Thanks for all your input. I turned up the emissive level and it worked. Kind of sad that I can''t do this during the design-time.

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