Archived

This topic is now archived and is closed to further replies.

Lighting problem with Visual Basic

This topic is 5748 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, When i enable lighting in my engine, i get a divide by zero error when trying to set a vertex.
    glDisable glcTexture2D
    glDisable glcCullFace

    glColor3f 0.8, 0.8, 0.8
    
    glBegin bmQuads                  
    glVertex3f damX, DAMLEVEL + 10, damZ        ''Error here.
    .....

 
Its only here the error occurs in the whole program. This is the first object to be drawn in the engine, but if I am running in interperted mode, if I resume after the error occurs(F5)it runs fine. damX,DAMLEVEL and damZ are GLfloat''s. Thanks Jasper

Share this post


Link to post
Share on other sites