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Back to Graphics and GPU Programming
Self-Illuminated Texture
Graphics and GPU Programming
Programming
Started by
Toyemann
March 21, 2002 12:40 PM
1
comment, last by
Toyemann
22 years ago
Toyemann
122
Author
March 21, 2002 12:40 PM
How do you do self-illuminate a texture in D3D? When I design a mesh using 3D Studio Max, I can self-illuminate a non-texture material, but how do you do it for a texture-based material?
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Anonymous
March 21, 2002 12:52 PM
Can you just turn D3D lighting off while rendering that object?
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Toyemann
122
Author
March 21, 2002 03:14 PM
Dang, never mind. All I had to do was turn up the emissive level. Hehe.
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