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How do I get the coordinates of an object?

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After useing ID3DXBaseMesh::GetIndexBuffer and ID3DXBaseMesh::GetVertexBuffer, then how do i get the coordinates of the object (x, y, z, tu, tv).

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To start, you need an appropriate VERTEX structure for the FVF format of your mesh. Then you can, for example, do:

struct VERTEX
float x, y, z;
float tu, tv;
// Possibly other stuff -- see GetFVF on BaseMesh, I think

VERTEX *pv = (VERTEX *) LockMeshVertexBuffer(...);
WORD *pi = (WORD *) LockMeshIndexBuffer(...);

// First point on the object
float x = pv[pi[0]].x;
// And so on

I believe objects are stored as triangle lists.

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