Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

kill

Video Format For Sprites(MPEG-X?)

This topic is 5965 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I''m working on a small 2d library that will support sprites on top of DirectX8. It will abstract d3d8 and provide a 2d api. For the purpose of sprites (few frames, no sound) what''s a good, free, format to encode and quickly decode the frames? One example is RAD game tools, but it''s not free. I was thinking of using MPEG with directshow, but directshow is a multithreaded piece of software, and I don''t think it''s a good idea. Are there any good MPEG decoders that work in a single thread and are efficient for my purpose? Also, are MPEG formats free for general public, or are they patented? Also, if MPEG is not a good idea, are there any other formats that you''re aware of and what are the tools and libraries to use them in my code? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
I dont know much about that, but MPEG decompression would seem a slow option to me?!?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!