DescribePixelFormat DLL link problem

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2 comments, last by DeathWish 22 years ago
I''m attempting to create a level editor for my terrain engine using MFC (because I haven''t been able to get OGL into a Win32 static object - any ideas?) but I''m having problems initialising OGL. When I run the app, I get: "The procedure entry point DescribePixelFormat could not be located in the dynamic link library OpenGL32.DLL" This puzzles me, because OpenGL works fine in my terrain engine... How can I fix this?
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Try doing a complete rebuild, and make sure you don''t have any opengl32.dll''s other than the one in your windows\system[32] folder.
---visit #directxdev on afternet <- not just for directx, despite the name
Nope, still doesn''t work - I only had 2 other OpenGL32.DLL files, which were in other directories - I renamed them to other things. Any ideas?
Wait: shouldn''t DescribePixelFormat be in GDI32.DLL?
---visit #directxdev on afternet <- not just for directx, despite the name

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