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Tylon

File packing wrapper classes ?

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Im looking for a (c++) class (or funcs) that lets me put all my games datafiles into one file (like pak files for quake engined games and mpq files for blizzard games). Anyone know of such a library, or will i have to implement my own ?

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look at some quake source code, theres routines for using pak files. its pretty easy to read them, i could write an extractor in 10 minutes of coding. if you know how to manipulate files pretty well, heres the format specs to get you started:

[url]http://www.addictedtechnology.com/~barazor/PAK_Format.txt[/url]

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