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OpenGL OpenGL on the GBA

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I was hoping someone could answer this question for me. Me and a friend have been programming the Gameboy Advance now for awhile now and were wondering if it is possible to have OpenGL on the GBA. We figured if we made it have some quick, optimized polygon routines in assembler made from scratch or a lib. I am hoping someone could shed some light on this for me.

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YES it certainly is. But a lot of work. You could use Mesa (an open source implementation of OpenGL), either use software rendering or replace the code with GBA specific routines in ASM. Why not try Kallisto OS, I know there is an OpenGL wrapper and I *think* it will compile on gameboy advance...I know it does on the dreamcast. You can definately implement OpenGL tho...

- Andy

[edited by - andrewpotter on March 24, 2002 7:03:50 AM]

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