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D3DXMatrixTransformation?

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can someone tell me what that function does? and will that function help me rotate a object around another objects center? EX: Missle Rotates around the figeters center thxs

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In order to rotate around an arbitraty point you should use what is called Affine Transformation. Nevertheless a point is a point in Cartesian space then you would rotate around the center and then translate to the object you would like to rotate against.

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