• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

MajorShredd

SNES programming?

3 posts in this topic

Does anyone think it would be possible to acquire some sort of SNES SDK for free somewhere? I love the SuperNintendo, it''s my all-time favorite system =) just curious to see how it''s done, but more of "Can I do it" >=)
0

Share this post


Link to post
Share on other sites
All you need is here.

http://www.programmersheaven.com/zone8/cat715/index.htm

Anyway next time use Google I found this in under a minute. There is a lot more stuff about programming just type SNES programmming.

Good luck on programming for the SNES it can be rather tedious but worth the effort.

If I were you though I would look into programming for the Gameboy Advance, Dreamcast, or my mavorite system the GP32.
0

Share this post


Link to post
Share on other sites
Ohhhh man no one know what the GP32 is. GP32 is the name of the system. It stands for Game Park 32bit.

It is a Korean handheld system and is far superior to the GBA.

It is one of the only console systems that the publisher released a SDK kit for the system. Plus it use Smart Media Cards.

I am currently designing a site for everything you need to know about the system. I will let you guys know when it is out. Until then goto www.lik-sang.com and buy one.
0

Share this post


Link to post
Share on other sites