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Blaster

Slow mouse with DirectInput in debugger

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When my program using DirectInput for keyboard and mouse stops on a breakpoint in the debugger, the keyboard and the mouse are really sluggish for about 5 seconds, then they're smooth again. But if I trace (F10) once, the 5 seconds delay comes back, etc. I know it's DirectInput, because if I deactivate the input system, everything works fine Also, I think it doesn't do that on Win9x, only on Win2000, because a friend of mine has the same problem on 2000, but didn't back on Win98. New : there is also no problem in WinXP. It is really annoying, do any of you know why it does that? Or most importantly, what can I do about it? Note : I am using VC++6 with most recent service pack, the DirectX 8.1 SDK and I have (of course) the DX8.1 runtime installed. ---------------- Blaster Computer game programmer and part time human being Strategy First - http://www.strategyfirst.com BlasterSoft - http://www.blastersoft.com [edited by - Blaster on April 17, 2002 10:53:17 AM] [edited by - Blaster on April 17, 2002 11:19:37 AM]

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Could it be because of something related to exclusive access to the input devices?
I''m at work, and I can''t test it.

----------------
Blaster
Computer game programmer and part time human being
Strategy First - http://www.strategyfirst.com
BlasterSoft - http://www.blastersoft.com

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As someone might say "RTFM" =)

There is a section under SDK help. DirectInput/Programming Tips and Tools that addresses this very issue.

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Damn! My first RTFM reply!
I always thought I would never get one.

Thank you very much JoeyBlow2.

----------------
Blaster
Computer game programmer and part time human being
Strategy First - http://www.strategyfirst.com
BlasterSoft - http://www.blastersoft.com

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