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Building a software renderer......... what to use??

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I''m planning to build a software renderer so i have something to work on when i''m sick and tired of working on my opengl game.... i know the math behind it all because i''ve made several small 3d games under DOS. But what should/can i use to interface with the graphics card ?? OpenGL, DirectX or some windows API (GDI????),... it''s a software renderer so the API has to be as low-level as possible..... Any ideas/suggestions ???? -Crawl

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Guest Anonymous Poster
Try a little piece of code called openPtc, (or mini-ptc, or something). Basically it opens a window for you and gives you a surface to write to, its tiny (that''s it: tinyPTC!) and really fast.

Openptc gives input functions as well, tinyptc just provides a surface.

Have fun.

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Thanx for replying,....

Coelurus: DDraw was the first thing i thought of,... to my knowledge OpenGL doesn''t support that.... (i could be wrong)

I think i''ll look into OpenPTC,....

-Crawl

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