Building a software renderer......... what to use??

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3 comments, last by Crawl 22 years ago
I''m planning to build a software renderer so i have something to work on when i''m sick and tired of working on my opengl game.... i know the math behind it all because i''ve made several small 3d games under DOS. But what should/can i use to interface with the graphics card ?? OpenGL, DirectX or some windows API (GDI????),... it''s a software renderer so the API has to be as low-level as possible..... Any ideas/suggestions ???? -Crawl
--------<a href="http://www.icarusindie.com/rpc>Reverse Pop Culture
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DDraw? You got your surface, just get on making the triangle-spitting machine.
Try a little piece of code called openPtc, (or mini-ptc, or something). Basically it opens a window for you and gives you a surface to write to, its tiny (that''s it: tinyPTC!) and really fast.

Openptc gives input functions as well, tinyptc just provides a surface.

Have fun.
Thanx for replying,....

Coelurus: DDraw was the first thing i thought of,... to my knowledge OpenGL doesn''t support that.... (i could be wrong)

I think i''ll look into OpenPTC,....

-Crawl
--------<a href="http://www.icarusindie.com/rpc>Reverse Pop Culture
Software rendering sounds like good time, I think I might have to have some fun with it for a while (well... not for a *long* while)... Have fun.

*NOTE:* Yes, this was my pointless post for the day.

Trent (ShiningKnight)
THE Engine
trent@voxelsoft.com

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