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mesh realtime modification (using C3DMesh)

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Hello, I''m using the C3DMesh class from the DX SDK to manage my meshes and wanted to modify my mesh at realtime but it seems that i have to modify my local and my system meshes simultaneously in order to do so : if i only modify my local mesh those modifications will be lost on a device restore (resize event for example) am i wrong ? is it really necessary to have 2 versions (local/system) of the mesh as done in the C3DMesh class, why did they not use managed ressources ? tanks for advance !

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