Unreal Tournament 2003 Terrain

Started by
23 comments, last by Gammastrahler 22 years ago
Ah... The wise words of bishop_pass... Basically what he said. I can''t think of anything more to be added on that subject, so lets leave it at that shall we?

I haven''t seen many papers on rendering grass either, I''ve seen fur rendering techniques, and I''m thinking that it''s a similar proceedure, would I be correct in thinking so?

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.
Advertisement
You can use shells and fins (which is what fur techniques most often use) to do some amazing grass, but I don''t think that''s what they''re using in UT. It''d be too expensive for a large terrain.

I''m not really sure what they are using... it could just be a couple of tris per blade of grass with some physics attached. I don''t know.
the only thing that is disappointing is that the grass is static, (no physics, no animation). but by considering the amount of detail of the game and that a multiplayer game is more time-critical than single player, it´s not that important.

unreal 2, which will probably (hopefully) ship at the end of 2002, comes along with even more detail and features, as mark reign said on Giga.de
Seems they're using Hieght Maps for Terrain Generation, just take a look at this tutorial I found at Unreal Developers Network:

http://udn.epicgames.com/pub/Content/TerrainTutorial/

[edited by - Darchon on April 18, 2002 4:22:10 PM]
I honestly have no idea how this technique was done, but I have also seen a similar technique by Code Cult called Code Creatures (http://www.codecreatures.com/). It is a tech demo /engine they created for one of the nVidia GeForce cards, and I assume for more. There is a video and some pictures of the grass, and it blows my mind.

Sorry that this does not really help you finding an answer, but it shows you one hell of a good grass example

Cray
CrayLead Programmer, MTA (http://www.mtavc.com)cray@multitheftauto.com

This topic is closed to new replies.

Advertisement