quote:Original post by Dwarf with Axe
Wouldn''t this be interesting:
If you die defending your country, you go to the plane of the good.
If you die by someone murdering you (i.e., monsters, etc) you go to the plane of neutrality.
If you die by suicide or foolishly (i.e., trying to steal something and you get a knife in the heart) you go to the plane of corruption.
At the plane of good you are greeted by angels and have the option of choosing the new reality that you will be reborn into.
At the plane of neutrality you are greeted by a few angels and are told that you are to be reborn into a new reality. You might get choices or not, I''m not sure.
At the plane of corruption you are greeted by a fallen angel who ressurects you into a reality of his choice, and everytime you are resurrected by a fallen angel you lose some abilities. I.E., you could have minuses to strength, charisma, attack, etc.
Just a thought; And I like this idea.
This almost reminds me of that one Water/Fire plot-cycle of Lexx. I actually really enjoyed it, but it was limited to some degree, in that your fate was decided the first time you died, not every time.
And noble idea DarkIce, but the point being is that I don''t want a game where you die and "Game Over: Would You Like To Make A New Character?" The idea of switching between realities at death is to keep your character''s entire ''life'' in a cycle with no sudden stop at any time. But it''s not free, and that''s where switching realities comes into play.
It''s a nice idea, but I also don''t like the polar-opposites idea for the realities. Having one reality being of utter ''good'' and one of horrid ''evil'' would make things just too hard on some players. I want the realities to be totally seperate in history, for instance, and still have that mixed-gray area of social-alignment. They have their good(NPC''s?) they have their bad(Monsters?), but they also bear a strong dissimilarity to each other. Though I almost like the idea of one being a strongly-technological world and the other being magically-inclined, it would be too harsh for someone to become a powerful mage, and then suddenly die from a burst of dragonbreath and wake up in the middle of neon-lights and high-tech.
-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-"The best way to make someone feel pain at your words is to either tell the truth, and make it sound horrid; or to tell a lie that reflects their own personal fears and resentments of themselves."