Bitmaps

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7 comments, last by Wachar 21 years, 12 months ago
How would I load a bitmap in the class declaration? ---------------------- Always will be smarter than you, --=ME=-- ----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
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LoadImage

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Thanks to Kylotan for the idea!
Then, why won''t this work?


  #define WIN32_LEAN_AND_MEAN#include <windows.h>#include "resource.h"LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam){	PAINTSTRUCT		ps;	HDC				hdc;	switch(msg)	{	case WM_CREATE:		{			return(0);		} break;	case WM_COMMAND:		{			switch(LOWORD(wparam))			{			case ID_MENU_FILE_EXIT:				{					case WM_CLOSE:						{         							int result =  MessageBox(hwnd,										"Are you sure you want to close this application?",                                        "Exit",                                         MB_YESNO | MB_ICONQUESTION | MB_DEFBUTTON2);                 							if (result == IDYES)							{								PostQuitMessage(0);							} 							else 							return(0);						}								}						case ID_MENU_HELP_ABOUT:				{					MessageBox(hwnd,						"My extrodinary Window!!\nCopyright April 2002",						"About",						MB_OK | MB_ICONINFORMATION);				}			}		}					case WM_PAINT:		{			hdc = BeginPaint(hwnd, &ps);			EndPaint(hwnd, &ps);			return(0);		} break;	case WM_DESTROY:		{			PostQuitMessage(0);			return(0);		} break;	default:break;	}	return(DefWindowProc(hwnd, msg, wparam, lparam));}int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){	WNDCLASSEX winclass;	HWND		hwnd;	MSG			msg;	winclass.cbSize = sizeof(WNDCLASSEX);	winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;	winclass.lpfnWndProc	= WindowProc;	winclass.cbClsExtra		= 0;	winclass.cbWndExtra		= 0;	winclass.hInstance		= hInstance;	winclass.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(ID_ICON_ME));	winclass.hCursor		= LoadCursor(hInstance, MAKEINTRESOURCE(ID_CURSOR_ME));	winclass.hbrBackground	= LoadImage(NULL, 							  ID_BITMAP_ME,							  IMAGE_BITMAP,							  0,0,							  LR_LOADFROMFILE | LR_CREATEDIBSECTION);	winclass.lpszMenuName	= MAKEINTRESOURCE(ID_MAIN_MENU);	winclass.lpszClassName	= "WINCLASS1";	winclass.hIconSm		= LoadIcon(hInstance, MAKEINTRESOURCE(ID_ICON_ME));	if(!RegisterClassEx(&winclass))		return(0);		if(!(hwnd = CreateWindowEx(NULL,							  "WINCLASS1",							  "My Awesome Window!",							   WS_OVERLAPPEDWINDOW | WS_VISIBLE,							   0,0,							   GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN),							   NULL,							   NULL,							   hInstance,							   NULL)))	return(0);	while(TRUE)	{		if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))		{			if(msg.message == WM_QUIT)				break;			TranslateMessage(&msg);			DispatchMessage(&msg);		}	}	return(msg.wParam);}  


----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
Because I said LoadImage, not LoadIcon. Pay attention.

(This thread is virtually a repetition of what you wrote before, here. Your lack of improvement - or effort - is disappointing to say the least.)

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
I did use LoadImage in the hbrBackground declaration!

----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
hbrBackground is a brush, not a bitmap. If you want a background image, you''ll need to get an HDC for your window (GetDC or BeginPaint) and BitBlt the momory DIB to it.

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
Ok...I don''t know what BitBlt is...

----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
RTFM (MSDN, in this case)
If you don''t know what BitBlt is you might want to get rid of the signature!

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