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Pingo assault : Please try it out

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http://www.geocities.com/kolpo_polpo/Pingo1.0.zip I have tested it on many different systems. Please keep in mind that it is indended as freeware and have made it all myself as a hobby. Feedback about game play, maybe possible hiden bugs is welcome. Do you find it to easy or to hard? How do you find the speed difference between the levels? For those intressed in the code is it also included with the game. You may use the code to make your own version of it but must keep it open source and freeware. EDIT: changed from beta to release version. [edited by - kolpo on April 20, 2002 5:49:56 PM]

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I just tried it, but something went wrong - I couldn''t see anything during the game! The play area was there, and the score and lives showed up, but there was nothing in the play area. The game found the BMPs in the directory (because the title screen showed up fine).

Anyway, I''m running winXP on an athlon 800 and a voodoo3 3000.

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Its OK, I found the problem. It was unable to find one of the BMPs - "figuren2.bmp". The original file in the zip was called "figuren.bmp" instead. A simple rename later and it works fine.

I just had a quick play and I have one small suggestion. I would prefer it if the two guns on your ship were closer together. I don't like it when the bad guys fit in the gap between your guns too easily. In fact, I think I prefer just having one central gun to having two that are too far apart.

Oh, and I'm using DirectX 8.1.

EDIT: Another small suggestion - it might be an idea to give more points for killing the smaller targets, since they are much harder to hit. Either that or make the pingos harder to kill.

[edited by - Krunk on April 18, 2002 11:21:06 AM]

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quote:
Original post by Krunk
I just tried it, but something went wrong - I couldn't see anything during the game! The play area was there, and the score and lives showed up, but there was nothing in the play area. The game found the BMPs in the directory (because the title screen showed up fine).



Pretty much the same for me, all I saw were yellow and red squares but the gameplay still seemed to be alright.

Apart from that setback the game still played well although it might be better to make it so you lose points everytime you fire (1/2 a point each time seems about right) as it's pretty easy just to hold down the fire button and move back and forth to wipe out everything that comes down.

EDIT : Just did as Krunk suggested and it works now, however I noticed one of the ship type enemies fly through one of the grey circle enemies.

My system specs
AMD Athalon 1400mhz
256mb
WinME
DirectX 8.1

- DarkIce




[edited by - DarkIce on April 18, 2002 11:16:01 AM]

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opps, sorry about that I have renamed that file and uploaded it again.

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quote:
Original post by DarkIce
Apart from that setback the game still played well although it might be better to make it so you lose points everytime you fire (1/2 a point each time seems about right) as it''s pretty easy just to hold down the fire button and move back and forth to wipe out everything that comes down.



That is indeed a good idea but players should only be punsihed for missiles that miss, so I have now edited teh code so that you gain -1 score(but can never be below 0) for every rocket that reached the end of the game field(thus it ahs hit nothing)and -1 for every 2(don''t have to be of same shot or at same time) plamsa missiles that reach the end. I have uploaded it with those changes in it. IS taht enough to fight the "keep the space bar pressed" exploit?

quote:
Original post by DarkIce
EDIT : Just did as Krunk suggested and it works now, however I noticed one of the ship type enemies fly through one of the grey circle enemies.



I''m me aware of teh problem but having the pingo''s block the fast yellow ships would destroy there propose(being a fast moving enemy). So like publishers love to say: It isn''t a bug it''s a feature

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On Level 7 the action suddenly becomes faster. Is it possible to make the increase in speed a little more gradual?

-----------------------
- Waverider
A healthy humility and more realistic approach towards what you know comes from realizing what other people know, too.

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quote:
Original post by Krunk
I just had a quick play and I have one small suggestion. I would prefer it if the two guns on your ship were closer together. I don''t like it when the bad guys fit in the gap between your guns too easily. In fact, I think I prefer just having one central gun to having two that are too far apart.



There ia already in the game a gun like that Press ''Alt Gr'' to fire a fast moving rocket from teh central gun.

quote:

EDIT: Another small suggestion - it might be an idea to give more points for killing the smaller targets, since they are much harder to hit. Either that or make the pingos harder to kill.



Yes the points for stone where to low in comaprrision with the difficulty to hit them so I ahve raised the points you get from both the small and more bigger stone by 1, that version is now uploaded.

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quote:
Original post by Waverider
On Level 7 the action suddenly becomes faster. Is it possible to make the increase in speed a little more gradual?

-----------------------
- Waverider
A healthy humility and more realistic approach towards what you know comes from realizing what other people know, too.


I can maybe change that but because currently quite everything is integers would it require a lot of code editing but I think taht you are right taht it would indeed improcve gameplayso will I implement it, but will take some time.

I have learned a programming lesson: think twice before using integers for location and movement

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quote:
Original post by kolpo
There ia already in the game a gun like that Press ''Alt Gr'' to fire a fast moving rocket from teh central gun.



Hehe, yeah, I just noticed that...Although its ctrl to fire on my machine for some reason. Anyway, nice to have :D

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I have implemented continous increase in speed and gameplay is increased IMMENSIVE by this

It is uploaded.

I SUGGEST EVERYONE TO REDOWNLOAD, gameplay is much better now.

Thanks Waverider for teh very good suggestion.

Btw, it wasn't as hard to implement as I thought I only ahd to change some variables of the enemy class and some functions who used those variables(in form of get functions). Have classes and structured procedures really helps at this stange

[edited by - kolpo on April 18, 2002 3:29:25 PM]

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The number of enemies spawned varies now also more continues between the levels. It is uploaded

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When you lose all your lives the game simply freezes. However you can still press the F3 button to quit. Is this a bug or is this the way you planned it?

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quote:
Original post by DarkIce
When you lose all your lives the game simply freezes. However you can still press the F3 button to quit. Is this a bug or is this the way you planned it?


It was planned that way but you can still press F2 to start new game, maybe would a "game over" screen be better(where they again explain how to restart and how to quit). Or simply calling again the begin screen? What do you think?



[edited by - kolpo on April 18, 2002 4:09:35 PM]

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Perhaps have "Game Over" appear (or scroll from left to right or whatever) and then have it return to the initial screen after 3 or 4 seconds.

- DarkIce

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Pingo is now in release the following changes where made in last update:
-If you die do you see for shorth time game over screen and then again begin screen.
-The speed of the game has been made computer independant.
-You can now choose at start between 3 difficulty levels(they determind speed).
-The speed at which the pingo fire rate increases when raising levels has been reduced somewhat(it was a little bit over the roof)
-The number of enemies in the 2 last levels has been increased(level 11 and 12 are considered god levels and should be very hard Because if you win level 12 have you won the game).

You can download the pingo assault at: http://www.geocities.com/kolpo_polpo/Pingo1.0.zip


[edited by - kolpo on April 20, 2002 5:56:29 PM]

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quote:
Original post by kolpo

There ia already in the game a gun like that Press ''Alt Gr'' to fire a fast moving rocket from teh central gun.



Note to US keyboard users : Alt Gr = Ctrl + Alt

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double post

[edited by - kolpo on April 21, 2002 6:35:22 AM]

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quote:
Original post by Fruny
[quote]Original post by kolpo

There ia already in the game a gun like that Press 'Alt Gr' to fire a fast moving rocket from teh central gun.



"Note to US keyboard users : Alt Gr = Ctrl + Alt"


Oops I have said a mistake here: I see now I actually programmed it to be the control key(both DIK_LCONTROL and DIK_RCONTROL) but on my other computer send 'Alt Gr' also a Control signal that's why I was confused.




[edited by - kolpo on April 21, 2002 6:36:38 AM]

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I just downloaded the new version and now it black screens me and locks up my system forcing me to reboot

- DarkIce

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quote:
Original post by DarkIce
I just downloaded the new version and now it black screens me and locks up my system forcing me to reboot

- DarkIce


I haven''t changed the graphic engine and on my computer works it correct. Maybe your chipset doesn''t support the QueryPerformanceCounter, QueryPerformanceFrequency functions I used to make speed equal on all systems?

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It must of been a one off thing, my computer has been acting strangely lately. I think a format might be in order.....

Oh BTW the game played great!

- DarkIce

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