Well, 200 is minimal to send to a video card, but as far as I remember they were static so it doesn''t really matter. Some things to do would be:
VB should be in DEFAULT MEMORY
Are your triangles properly ordered? They are supposed to be clock-wise or counter-clockwise (otherwise they will render but there is a penalty I believe.)
Are the UV coords all valid? Basicly make sure you are sending quality data to the video card. Other than that that is a very good framerate(60fps) you want to keep it there or close to there.
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"Programming is like sex make one mistake, and you have to support it forever."
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