Bitmap animation frames all screwed up in DirectX
I''m using DirectX to put together a simple video game, and for the game I''m using some bitmaps that are templated with the different frames of animation. However, depending on the size of the bitmap frame, the animation screws up and the bitmaps actually become warped. For example, for an explosion animation, it works fine when the the size of each frame is 42x36, but if I double the size to 84x72 it becomes warped. Any ideas what''s happening?
Warped like how?
If it''s streched - it''s supposed to be that way
The wisest men say:
Keep it simple, stupid
If it''s streched - it''s supposed to be that way
The wisest men say:
Keep it simple, stupid
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