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Game programming books?

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I''m planing on buying game gems 1 and 2 but fist I would like some opinions about them. Are they suitable for intermediate game programmers? I haven''t tried out 3d much. Are they two different books or is nr 2 second edition? Are there any better books maybe?

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quote:
Original post by tordyvel
Are they suitable for intermediate game programmers?

Depends on what you mean by "intermediate game programmers", but I''d say yes, they are.
quote:
I haven''t tried out 3d much.

They''re not just about graphics, but general programming, math, AI, etc.
quote:
Are they two different books or is nr 2 second edition?

2 different books.
quote:
Are there any better books maybe?

Depends on what you''re looking for. If you''d like a collection of well-explained tips for building games, I can recommend none better.

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Those books offer a more complete picture of game development techniques but if you are fairly new to games and OpenGL I thoroughly recommend "OpenGL game programming" by Kevin Hawkins and Dave Astle which walks you through creating a simple 3D game step by step. I believe there is also a "DirectX game programming" in the series. As always, the best thing to do when shopping around for books is take the time to physically go to a really big book shop and flick through the titles that interest you - it should be apparent which ones are pitched at your level and discussing subjects of interest to yourself. It was in this way I discovered the "C++ in depth" series which has been the most useful collection of books I ever bought. Never, before I picked up "Essential C++" by Stanley Lippman, had I picked up a C++ book just to flick through it and ended up reading it for hours. I would have to say that those books set the standard for programming texts and I thoroughly recommend those as well if you are in the market for C++ books.

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Geocyte Has Committed Suicide.

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They are definitely worth getting.

They have a wealth of articles and even though some of them require you to do more research, having all of these in two books is certainly a plus.

I''ve got it even though I don''t know 3D programming.

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