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badblood909

Yet another n00b question...

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Sorry, I am pretty sure this question has been asked many times before, but since I couldn''t find it in the forums, I might as well ask again: I am still fairly new to programming (C++), and am intrested in making games, I know whats into making games, not a walk in the park, I''m not that much of a n00b, and I want to be a programmer first, game programmer second, and was just wondering, how much C++ would I have to know to start cloning some of the simpler games (Tetris, Pong), and what book would you suggest? How much knowledge of the language do these books assume I have? Thank you for your time... -It''s all in the blood...

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I am in a similar position to yourself, and have several books on games programming. As I understand they assume a working knowledge of C/C++ using pointers and classes at the least. If you don''t understand how to use pointers properly I recommend that you get a book on C++ and make sure you understand them. I have Tricks Of The Windows Games Programming Gurus by Andre LaMothe, it is a great book I think, but covers DirectX6. There are newer books available, but I have at the moment taken a break from my learning so can''t be of much assistance there.
Hope this helps a little.

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quote:
Original post by badblood909
I''m not that much of a n00b, and I want to be a programmer first, game programmer second,

That''s cool. A game programmer is just a specialisation of programmer.
quote:

was just wondering, how much C++ would I have to know to start cloning some of the simpler games (Tetris, Pong),

Suck it and see.
quote:

and what book would you suggest? How much knowledge of the language do these books assume I have?

If you already have some programming knowledge, then C++ is *the best* book for learning C++. It assumes that you are not completely new to programming, and that you want to learn C++ well.


[C++ FAQ Lite | ACCU | Boost | Stroustrup on Learning C++]

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