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TEXTURES ARE STRETCHED... PLS HELP!

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I am new to directx7 IM and have been writing a game. At the moment i can walk around in it however I am having problems with the textures. The textures appear on the screen as stretched (eg. a 32x32 will be stretched, not tiled, across an entire wall. Please help (urgently).

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Disclaimer : I''m an OGL user so don''t blame me if it isn''t very precise.

What texture coordinates do you use ? If you set it to (0,0) (1,1) it''s just the normal behavior. Set it to (X, X) to have the texture repeated X times.

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