• Advertisement

Archived

This topic is now archived and is closed to further replies.

Missle Trails

This topic is 5842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to add smoke trails to my game''s missles like these people did in this image. So far i''ve got a nice array of vectors which gets filled up with the missles position as it flies along every .1 seconds, but i need some suggestions as to go ahead rendering this smoke trail now. my thoughts so far is to dynamically fill a vertex and index buffer as the missle goes along, but i''m wonder is there an even better way to do it or to use vertex/pixel shaders to do it. Suggestions? SkullOne - Hero Interactive http://www.hero-interactive.com

Share this post


Link to post
Share on other sites
Advertisement
It looks like they are rendering the trail twice, with the second scaled up a bit, and more translucent.

Z.

Share this post


Link to post
Share on other sites
I would like to know how you do those trails, I am looking for a way to make missile and engine trails in my game

Share this post


Link to post
Share on other sites
Well i just dynamically create the smoke trail polygons as the missles fly along. Tie that together with a resource manager so you don''t constanly have to be allocating new vertex and index buffers and you''re ready to go.

SkullOne - http://www.hero-interactive.com

Share this post


Link to post
Share on other sites
Just a quick question for you zoomcrypt:

You are using quads that are alinged to the camera (billboarding), right? How did you manage to stitch together the multiple billboards to make the joints between billboards seemless?

Moe''s Site

Share this post


Link to post
Share on other sites

  • Advertisement