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OpenGl with Borland ?

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Hy ! How can I use OpenGl with Borland C++ Builder ? And Where Can I find some tutorials about OpenGl under Borland ?? THX !

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Using OpenGL with Borland is the same as any other compiler after you setup the libraries and headers. Download the Microsoft OpenGL headers from opengl.org (it''s actually on microsoft.com, but opengl.org links to it), then create the libraries from your existing OpenGL DLL''s with implib. Put all of these files in the correct directories and you should be setup to use OpenGL 1.1 (not the newest, but the newest there is for Windows).

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I''ve used borlands free compiler and to use opengl all you have to do is include . Theres a good tutorial on setting up opengl at http://www.geocities.com/SiliconValley/Code/1219/opengl32.html . Another option is to use glut, but I dont have any experience with that.

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