Why is Directx8 Initialization so slow?

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23 comments, last by tSG 22 years ago
huh?

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kevin@mayday-anime.com
http://games.mayday-anime.com
-----------------------------kevin@mayday-anime.comhttp://www.mayday-anime.com
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I think a moderator should find out that guy''s IP and do something. That''s just stupid.

~CGameProgrammer( );

~CGameProgrammer( );Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.
Perhaps it''s an early attempt at Haiku...
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces", A third book on advanced lighting and materials
On a side note, is ~32 DLLs being loaded normal =)?

And can I kill some of them? =)

Z.
______________"Evil is Loud"
Alot of the standard libraries are unnecessary. Try disabling all default libraries and then add the ones you need (when the linker makes errors, just guess which libs you need based on the functions it's complaining aren't defined).

~CGameProgrammer( );

EDIT: Among the standard headers, my program only needs user32.lib and gdi32.lib. Probably that's all yours needs, but who knows. If you use MFC you might need a couple more, besides the MFC libs.

[edited by - CGameProgrammer on April 24, 2002 2:55:41 AM]
~CGameProgrammer( );Developer Image Exchange -- New Features: Upload screenshots of your games (size is unlimited) and upload the game itself (up to 10MB). Free. No registration needed.

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