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Peaceman

How many tiles in a map

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Hi, I was just wondering how many tiles a normal RTS map consists of (Cossacks, CaesarIII, Anno1602, AoEII)

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I believe aoe2 has many hundreds, if not thousands of different tile types. You can get a program that opens up the aoe2 data file and you can extract all the tiles.

Possibility

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I was wondering on mroe detail towards the question..are you asking how many squares(or hexes) a map uses? or are you wondering about the number of terrain types? or are you wondering on how many tiles/textures/ are allocated to each terrain type?

~Aselus

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Sorry I didn''t explicitly tell you what I meant, I meant the number of isometric squares on a map. (800x800 f.e.just a guess)

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Well, I think that depends of the tile size, the map size and the units size. I use a 256*256 map with 32*16 tiles and that works fine for a medium size map. If your units are half-Diablo size then the same dimensions would make a BIG map, if you use 64*32 size on half height unit then the map would seem HUGE.

I would recommend a 256*256 central map and eight 256*256 maps surrounding the central map, if you get out of the central map you enter one of the other maps and it become the new central map. I guess that is what DiabloII does when moving from section to section. Have you notices you always cross from section to section of the map using a narrow passage, door, bridge, etc?

Greetings
Guimo

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