• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Arek the Absolute

Question from the hopelessly ignorant!

2 posts in this topic

Hey, I''m trying to learn at least a little Assembly, but I figured I need to ask this first. Where''s the best place to learn Assembly code? Frankly, what I''ve read about it sounds like it works significantly different on different systems. The articles here, for instance, are in different sections, like Win32 assembly. If I read the articles there, how much will I actually be able to use elsewhere? Particularly for the Gameboy Advance, but others would be nice too. I know Assembly isn''t very portable, but is the language itself generally consistent? Is there a good site somewhere with Gameboy Advance specific Assembly tutorials? -Arek the Absolute, who hates having to ask newbie questions like this.
0

Share this post


Link to post
Share on other sites
Um, not quite sure how to answer the question... But this is the WRONG forum for that. Try posting to the For Begginers section. Might get some better feedback.

Landsknecht
0

Share this post


Link to post
Share on other sites
The assembly language for a particular CPU is specific to that CPU. There are common themes running through all of them so learning one CPU''s assembly language will be helpful in learning another, even if it''s just learning how to code at such a low-level.

For GameBoy Advance assembly language I suggest looking at some of the GBA homebrew development sites (www.devrs.com/gba is a good starting point). You could also try googling for information on ARM assembly (the GBA uses an ARM7 CPU). The ARM website has a load of technical docs on the CPUs that might be useful (although it isn''t very beginner-friendly).


Iain Hutchison
Programmer, Silicon Dreams
The views expressed here are my own, not those of my employer.
0

Share this post


Link to post
Share on other sites