• Advertisement


This topic is now archived and is closed to further replies.

Vertex editing

This topic is 6532 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, I''ve been trying to implement vertex editing in my program and I have run into a little problem. What I normally do is transform all my vertices with a VertexBuffer into screen space. Then I am able to detect which vertex was selected. Now, in order to edit the vertex, I transform the mouse point with the inverse of the world, view, projection and viewport matrices. With this, I get the model coordinates. The problem is, my "depth" value is always off..Basically, is there another method to edit vertices than the one I outlined above? Georges

Share this post

Link to post
Share on other sites

  • Advertisement