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Paul Dolhai

Mesh Picking

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Paul Dolhai    122
Hey, I''m having some trouble implementing the SDK Pick sample to work with multiple objects pointing to the same mesh. What I''m trying to do now is get the inverse matrix of the transforms I do to an object, multiply it with the Pick vector and use D3DXIntersect. I thought this would work, but it doesn''t. Anyone have any ideas? Thanks Paul

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