• Advertisement


This topic is now archived and is closed to further replies.

Mesh Picking

This topic is 5806 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I''m having some trouble implementing the SDK Pick sample to work with multiple objects pointing to the same mesh. What I''m trying to do now is get the inverse matrix of the transforms I do to an object, multiply it with the Pick vector and use D3DXIntersect. I thought this would work, but it doesn''t. Anyone have any ideas? Thanks Paul

Share this post

Link to post
Share on other sites

  • Advertisement