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snowball123

Units & Modern Games

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Hi, I''m wondering how games like quake, half-life, etc. model the amount of units for their world? Currently, I let 1 foot = 1 Unit in OpenGL to make a realistic world. Is that what real games do? What''s there ratio (feet-to-units, yards-to-units, etc)? If anyone has extra knowledge about this topic, I would appriecate it. Thanks

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yep pick a standard + stick to it
eg 1 unit == 1 foot
personally i normally use 1 unit == 1meter cause its a bit more calculation friendly eg 1000m == 1km vs (5280feet == 1mile)


http://uk.geocities.com/sloppyturds/gotterdammerung.html

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HL uses a 1unit = 1inch setup
(player model = 72 units high and thats about 6ft therefore the maths works for that)

it really depends on ya game, for a space game you dont have to worry about small units of distance, where as for a FPS you need to model closer

as the poster above said however, pick a scale and stick to it, as long as it makes sense to you and within the concept of the game it dont matter

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