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Pipo DeClown

Beginning DX

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Pipo DeClown    804
Hi All! I am learning C++ right now and I''m doing fine. I wanted to learn a littkle bit of DX, what I saw was (saw>Thought So
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noober    122
Someone once said You have to learn to crawl before you can walk. Well it applies here very well. If you cant grasp C++ how do you expect to learn APIs? Go through 2 or 3 C++ books and get a very firm understanding of the language and THEN move on to different specializations.

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Pipo DeClown    804
Stupid Q but: If I already know C++, where do i start?

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Can someone be nice and help me on my way to be the next Hideo Kojima? Thought So...
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JmarsKoder    122
Lol, the key my friend, is not to do things in a sequential manner but to do things until understand them. This doesn not necessarily have to be done one by one. READ, a lot of coders are avoiding it. Don''t Ask, Do. Answer you own questions.

Reality Makes Me XiC
I don''t do talk, I code: passion is my feul. Use my programs, experience beauty.
http://www.x-i-c.com/

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Pipo DeClown    804
Ha you talk like you are a god orsomething............


BTW Hideo is the maker of Metal GEar SOlid......


_________________________________________________________________________
Can someone be nice and help me on my way to be the next Hideo Kojima?
Thought So...

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The first thing is get a good grasp of C++. This includes functions, classes, pointers, and it is good to know more advanced stuff like inheritance, function pointers, and understand how the STL works, since you''ll either end up using it or remaking it yourself.

You must have a good understanding of pointers and addresses. In programming games, from what I''ve done, you have to be very proficient with addresses.

And finally, once you get this, you can go to the DX8 SDK documentation. The tutorials are pretty simple to understand (usually they only introduce a few concepts per tutorial) and they give you solid code that WILL WORK. This is important, considering some books (Windows Game Programming for Gurus) give you trashy code that doesn''t help you.

--Vic--

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Pipo DeClown    804
Thank you VERY much!
I wil follow your advice, but: I ALREADY KNOW C++!!!

but thank you for telling about doc with the SDK!

_________________________________________________________________________
Can someone be nice and help me on my way to be the next Hideo Kojima?
Thought So...

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CoderX    122
1 more thing: dont rush.

I have always rushed with new stuff so I can see the damn thing work, then went back and figured out what the hell I did. Wasted a lot of time. Now I take the slow approach, which saves a lot of time even though it doesnt look like it.

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Pipo DeClown    804
Hi again!
Its me!
I ve been learning C++ better, and now i come with another question:

Where can I find info en tutorials about DirectDraw(if this is where to start)in the Docs coming with the SDK (8.1)???


_________________________________________________________________________
Can someone be nice and help me on my way to be the next Hideo Kojima?
Thought So...

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Guest Anonymous Poster   
Guest Anonymous Poster
Hahaha JmarsKoder. Saw your site today. Sad. You think you are some kind of Elite coder or something? I''ve seen you code. Oh look, I wrap all sorts of useless crap in c++ classes, I am a genus. A 12 year old could do that. Oh ya, your programs suck and so does the source.

Oh ya, Andre sucks ass. His first book was ok but the code sucked (messy crap) and now hes taking credit for others books. (His name as editor on the prima series is bigger then the real authors names'', and tons of errors sliped past him)

So shove it up your ass, my friend. Don''t think your better then you are.

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